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One man, me, is responsible for www.MarkIVGame.com. There are a few people who help from time to time, but largely one person is responsible. The first piece of software
I developed professionally was a chemical weapons attack simulator for the United
States Air Force. I have been playing war games since the seventies. I have been building
war games since the eighties. The games you'll find on this site are all war games.
The site relies on Google ads to generate revenue. No popups, popunders, new windows, or new tabs. No sound ads.
Just war. The games reset on a regular basis. I play the games. The games are my favorites because if I
want a new feature, I get a new feature. Well, I have votes and majority decides typically if I'm adding a new feature.
Mark IV was originally developed with the simplest of ideas. A friend of mine, Adam, said ships in
Classic RAECE should have speed. I didn't agree, but I did say, perhaps a new game, and ships can have
speed and range. Mark IV was born. I don't call it Mark IV because that's the enscription I've found
on every Colt .45 I've looked at. I simply call it Mark IV because it's the fourth online wargame I developed.
The games are built using PERL and mySQL. There is a little javascript in a few places, but
typically the games aren't javascript intensive.
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